#ifndef GAMETD_SHELLBULLET_H
#define GAMETD_SHELLBULLET_H

#include "Bullet.h"
#include "ResourcesManager.h"

class ShellBullet : public Bullet {
public:
    ShellBullet();
    ~ShellBullet() = default;
    void OnUpdate(double delta) override;
    void OnRender(SDL_Renderer *renderer) override;
    void OnCollide(Enemy *enemy) override;

private:
    Animation animationExplode;
};


#endif //GAMETD_SHELLBULLET_H
